Mordecai Benmont Jiminy ("Barkeep")


Code by
bannertech.
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( coding by whambam ) |
Initial | Imitate | Repeats the same attack an ally just used. |
1 Month | Disguise | Takes on the appearance and clothing of an enemy or ally. |
2 Months | Levitate | Allows to levitate over the ground. |
Four Months | Copies | Creates illusions of enemies or allies (up to ten). |
Six Months | Vanish | Instantly teleports within a 100 foot radius. |
Nine Months | Telekinesis | Attack enemies with basic telekinetic attacks. |
One Year | Teleportation | Teleports to a formerly visited location. |
??????? | Master of Illusions | Allows to manipulate and bend how reality is perceived. |
Initial | Slow | Halves the passage of time for the target, effectively lowering their speed. |
One Month | Haste | Doubles the passage of time for the target, effectively boosting their speed. |
Two Months | Flash | Allows the character to quickly appear and disappear. |
Three Months | Demi | Inflicts damages equal to 25% of the enemy's current health. |
Four Months | Stop | Stops the passage of time for a target or area, freezing them in time. |
Six Months | Banish | Bans the target to the Interdimensional Rift. |
Nine Months | Combustion | Speeds molecules up on a target to the point of causing an explosion. |
One Year | Maelstrom | Reduces the health of all enemies to 10% of their current health. |
Initial | Magick Frenzy | Allows user to use a spell then follow up with a regular attack |
Illusionist Maxed | Phantasm | Allows to cast spells on two to four targets simultaneously. |
Time Mage Maxed | Paradox | Sees phantoms of past events occasionally. |
Final | Premonition | Sees a glimpse of a possible future event. |
Initial | Summoning Lv1 | Allows to store up to three Eidolons. |
One Month | Friendship | Increases the attack power of an Eidolon each times it is summoned. |
Two Months | Magic Field | Grants magical attributes to the user's weapon. |
Three Months | Summoning Lv 2 | Allows to store up to five Eidolons. |
Four Months | Half MP | Reduces by half the necessary time to summon again. |
Six Months | Summoning Lv3 | Allows to store up to seven Eidolons. |
Initial | Aura Sensing | Concentrates to sense the power of darkness or presence of evil. |
One Month | Hylia's Prayer | Improves an ally's resistance to physical attacks. |
2 Months | Goddess's Blessing | Grants a weapon the holy property. |
Three Months | Zelda's Gift | Heals mid wounds on an ally and raise a barrier equivalent to the health restored |
Initial | Symbiosis | Reduces research time on a project to three months. |
Initial | Fire, Blizzard, Water, Thunder | Elemental attack spells (weak). |
Initial | Focus | Focuses energy to cast stronger spells. |
1 Month | Aero | Elemental attack spell (wind). |
2 Months | Fira, Blizzara, Watera, Thundara | Elemental attack spells (mid). |
3 Months | Earthquake | Elemental attack spell (earth). |
4 Months | -Ja Unlocked | Allows to cast elemental spells on multiple targets. |
6 Months | Firaga, Blizzaga, Waterga, Thundaga | Elemental attack spells (strong). |
9 Months | Shadow Flare | Very powerful elemental attack spell (dark). |
One Year | Ultima | Most powerful non-elemental attack spell (wide range). |
Initial | Cure | Heals minor wounds. |
Initial | Esuna | Cures status ailments. |
1 Month | Protect, Shell | Improves an ally's resistance to physical or magical attacks. |
2 Months | Cura | Heals medium wounds. |
3 Months | Prayer | Lessens exhaustion to nearby characters and grants them a random buff. |
Four Months | Divine Caress | Grants resistance to status ailment (five minutes). |
Six Months | Curaga | Heals major wounds. |
Nine Months | Holy | Very powerful elemental attack spell (light). |
One Year | Life | Revives a character who died less than five minutes ago. |
Initial | Osmosis | Absorbs mental energy from target to restore own mental energy. |
White Mage Maxed | Mega Regen | Casts Regen on all party members. |
Black Mage Maxed | Mega Bio | Attack spell inflicting poison (all enemies). |
Final | Meteor | The ultimate black magic. Inflicts extreme damages to all enemies. |
One Maxed Job | Job Master | Expands the Job limit from five to ten. |
Three Maxed Jobs | Multi Exp | Stored Jobs receive 1/4 of exp even when unequipped. |