The Barkeep (
forcegalactic) wrote2016-08-10 07:55 am
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Entry tags:
Plotting for
melodiesoflife Revelations Event
Mars
Once stepping through the portal, dusty red plains and an alien sky greet the Heroes. Sparks Nevada and the Barkeep return to the latter's canon point just outside Town, and judging from their excitement, this can only be one place: Mars. Various characters will be there to talk with the Heroes and ask what the heck is going on.
The Space Saloon will be run by Barkeep's employees as the owner himself will rush home to meet up with his wife, The Troubleshooter. [Insert something where Sparks Nevada will be? Red will be there. Gork and his baby can do something, too.], and character will be able to visit those locations.
However, unsurprisingly, all is not well on Mars! Robots/Murdermen/an interplanetary mob are robbing the local bank, and they plan to return to their secret base, where a portal has opened up. They won't be able to make a quick getaway because they need to spend 10 minutes arguing what its deal is, what do to with it, and whose turn it is to carry the bags.
...Though if they're Murdermen the plot will have to change.
Once stepping through the portal, dusty red plains and an alien sky greet the Heroes. Sparks Nevada and the Barkeep return to the latter's canon point just outside Town, and judging from their excitement, this can only be one place: Mars. Various characters will be there to talk with the Heroes and ask what the heck is going on.
The Space Saloon will be run by Barkeep's employees as the owner himself will rush home to meet up with his wife, The Troubleshooter. [Insert something where Sparks Nevada will be? Red will be there. Gork and his baby can do something, too.], and character will be able to visit those locations.
However, unsurprisingly, all is not well on Mars! Robots/Murdermen/an interplanetary mob are robbing the local bank, and they plan to return to their secret base, where a portal has opened up. They won't be able to make a quick getaway because they need to spend 10 minutes arguing what its deal is, what do to with it, and whose turn it is to carry the bags.
...Though if they're Murdermen the plot will have to change.