The Barkeep (
forcegalactic) wrote2016-08-10 07:55 am
Entry tags:
Plotting for
melodiesoflife Revelations Event
Mars
Once stepping through the portal, dusty red plains and an alien sky greet the Heroes. Sparks Nevada and the Barkeep return to the latter's canon point just outside Town, and judging from their excitement, this can only be one place: Mars. Various characters will be there to talk with the Heroes and ask what the heck is going on.
The Space Saloon will be run by Barkeep's employees as the owner himself will rush home to meet up with his wife, The Troubleshooter. [Insert something where Sparks Nevada will be? Red will be there. Gork and his baby can do something, too.], and character will be able to visit those locations.
However, unsurprisingly, all is not well on Mars! Robots/Murdermen/an interplanetary mob are robbing the local bank, and they plan to return to their secret base, where a portal has opened up. They won't be able to make a quick getaway because they need to spend 10 minutes arguing what its deal is, what do to with it, and whose turn it is to carry the bags.
...Though if they're Murdermen the plot will have to change.
Once stepping through the portal, dusty red plains and an alien sky greet the Heroes. Sparks Nevada and the Barkeep return to the latter's canon point just outside Town, and judging from their excitement, this can only be one place: Mars. Various characters will be there to talk with the Heroes and ask what the heck is going on.
The Space Saloon will be run by Barkeep's employees as the owner himself will rush home to meet up with his wife, The Troubleshooter. [Insert something where Sparks Nevada will be? Red will be there. Gork and his baby can do something, too.], and character will be able to visit those locations.
However, unsurprisingly, all is not well on Mars! Robots/Murdermen/an interplanetary mob are robbing the local bank, and they plan to return to their secret base, where a portal has opened up. They won't be able to make a quick getaway because they need to spend 10 minutes arguing what its deal is, what do to with it, and whose turn it is to carry the bags.
...Though if they're Murdermen the plot will have to change.

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Once stepping through the portal, dusty red plains and an alien sky greet the Heroes. Sparks Nevada and the Barkeep return to the latter's canon point just outside Town, and judging from their excitement, this can only be one place: Mars. Various characters will be there to talk with the Heroes and ask what the heck is going on.
The Space Saloon will be run by Barkeep's employees as the owner himself will rush home to meet up with his wife, the Troubleshooter. Sparks Nevada will be confused as this is the future for him, but the Marshal Station will be there for him, right? The Heroes will be able to visit those locations (and generally go "around town") and chat with the characters.
However, unsurprisingly, all is not well on Mars! Kevin the Spider is throwing a fit again, having never gotten ride of his grudge against Sparks Nevada. Hes going to cause havoc in Town with his spider friends before retreating to his spider cave, where a portal has opened up.
They're going to block passage to the portal, as it is on their property and legally theirs, but the logistics can be fought out between the two parties. Arguments are a treasured pastime in this universe, but spending too much time talking can delay their quest...
The Heroes will also have to be quick, as a Manikin has followed them to Mars and will be after the Heroes.
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I can post this on the OOC comm with the added if you want to write up the IC one (or I can do both if you prefer)
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I was considering having Felton show up if someone goes into the marshal station for Sparks, just for fun.
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